Pathfinder 2e healer's gloves. Slowed. Pathfinder 2e healer's gloves

 
SlowedPathfinder 2e healer's gloves Price 6 gp

I'm pretty new to 2E. Pathfinder 2e Digital Tool Set - The Goblin's Cauldron - Weekly. It works in a pinch and you'll hit the DCs at mid levels on. pathfinder-2e; Share. The wearer of a pair of healer’s gloves gains a +4 competence bonus on Heal checks to provide first aid, long-term care, and to treat deadly wounds for living,. Source Core Rulebook pg. PF2 Classes: Optimization Handbooks for Pathfinder 2e – RPGBOT. 6th heal, restoration, restore senses. The first tab provides a frame reference to show the effects die size on damage before traits. So, battle medicine =/= treat wounds. 121 4. If you wear your healer's tools, you can draw and replace them as part of the action that uses them. Usage held in 1 hand; Bulk L. Healer's Gloves Level 4+. Most staple items like magic weapons, healing potions, and boots of elvenkind no longer require a caster level or spellcasting ability. Champion helps mitigate damage a lot and heal a bit. Lvl 1 Spells: Bless, Cure Light, Remove Fear, Shield of Faith. Type major staff of healing; Level 12; Price 1,800 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 30; The item bonus granted to heal spells is +3. ; Saving Throws: Bad Fortitude Saves, average Will. If the target is a willing living creature, you restore 1d8 Hit Points. 0. 2 These items weigh approximately three-quarters this amount when made for Small characters. PF2 Sorcerer Bloodlines Breakdown – RPGBOT. I'm DMing for a group of 5 friends. Heal is 1d8 aoe for 3, or 1d8+8 for 2 actions), it's just a few feats and skill-ups to become GOOD at healing with medicine, and the bard 1-round buffs in 2e are MUCH stronger than they look. Price 3 gp. Usage worn gloves; Bulk L. You can totally store almost any magical item (of Bulk 1 or less of course) in Gloves of Storing with no ill effects, and by general rule you can store however many magic items in a bag of holding and sleep and rest easy. Cleric. Price 15,000 gp. The dedication of alchemist would be the weakest, but any of these options and also being trained in medicine is a combo for a great out of Combat healer. This counts as. Spell 2. Archetype: Dedication: Multiclass: You gain a skill feat and the rogue’s surprise attack class feature. Revelation: Healing Hands: Gain +4 on heal checks. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Uncommon Extradimensional Invested Magical Transmutation. The team composition has been a bit problematic (3 Strikers, no solid. Improved Swift Banishment. The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). Ifusaso. Type healer’s gloves; Level 4; Price 80 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 19; Type greater healer’s gloves; Level 9; Price 700 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 26; The gloves provide a +2 bonus and restore 4d6+15 Hit Points. When you carry the tools from place to place, you keep many of the components handy on your person. Stats: 16-14-12-10-16-18. Hands 2; Bulk L. Similar idea if there are items that take up the same space that a buckler would occupy. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit. I've already got ideas for several features I'd like to add in the future (combat stats, loot/gear. A sturdy shield (100gp) is worth a look too, as is a +1 skill item for a skill you use a lot (around 80gp) 17. Shield-based characters are solid too, like Fighters with shield feats, any other martial who takes Bastion dedication, and Sparkling Targe Magus. Price 6 gp. 0 Price 36 gp This oil can affect an item of 2 Bulk or less and lasts 8 hours. Click here for the full rules on Feats. Your maximum Hit Point value represents your health, wherewithal, and heroic drive when you are in good health and rested. Improve this question. 0. NECROMANCY Usage worn gloves; Bulk L These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. 610 4. Traditions divine, primal. As such, alchemical items don’t radiate magical auras, and they can’t be dismissed or affected by. ”Page 393: In healer's blessing, boost the additional healing from the base spell from 1 to 2. Crafting in Pathfinder 2e is more accessible than ever before. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. Activate Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. Taking the dedication feat grants basic alchemy benefits , allowing preparation of a limited subset of the Alchemist’s options. harm), while dhampirs simply can't be healed by effects with the positive trait, but can be healed by undead-targeted healing as well. Price 15,000 gp. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. Level 1: Versatile Heritage (Toughness), Natural Ambition (Root to Life), Ammunition Thaumaturgy, Amulet Implement. You become an expert in Medicine. Agreed on sorc. Each skill is keyed to one of your character’s ability scores and used for an array of related actions. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier. This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. Most staple items like magic weapons, healing potions, and boots of elvenkind no longer require a caster level or spellcasting ability. Some marshals lead from the front, sword and shield raised, while others may call instructions and encouragements from the rear while providing. starstone. Consumable Healing Magical Necromancy Positive Potion. Heightened (+1) The additional healing increases by 2 HP. The item bonus granted to heal spells is +2. The usual go to magic items: +x weapon of striking. Activate [one-action] Interact Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to. 0. Step 2. A magical staff is an indispensable accessory for an elite spellcaster. On a failure, you instead fling the item 15 feet in a random direction. Watch our. Archetypes that give you the ability to craft healing items can be fun too, like Herbalist. Source Secrets of Magic pg. Myth-Weavers is an online community that focuses on play by post gaming, as well as the host of the largest collection of RPG character sheets anywhere on the web. 15. Her characters take abilities, feats, items, and spells like Battle Medicine, breath of life, Communal Healing, curse of outpouring life, delay affliction, Directed Channel, field of life, heal, healer's blessing, healer's gloves, Healing Hands, healing potions, life link, Rapid Response, Reach Spell, staff of healing, vital beacon, and others. Despite their devoted work in curing the. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. The GM of course can change this by. Investigator Handbook: PF2 Class Guide – RPGBOT. An item can be stored inside these supple leather gloves, held in an extradimensional space. It doesn't actually use the treat wound actions. Battle medicine and the feats that come. A character with high modifiers at level 15 could be. She does not gain a second domain. Activate [one-action] Treat Poison or 8 hours (Treat Disease) ; Effect You can activate the tools when you use them to Treat Poison in order. The target loses the dying condition, though it remains unconscious at 0 Hit Points. For any spell healer Medicine (or Nature and the Natural Medicine feat) is a good investment to make, and for any person with Medicine, getting a few outright heals is always. 7th heal, regenerate, remove disease. Monks are extremely MAD, and despite Pathfinder 2e’s generous number of Ability Boosts you simply can’t be good at everything that the Monk can do. That choice sets the Setup Time and the Crafting DC. Which basically meant that unless something bursted us REALLY fast, our party could not die. Healer's tools require two hand to use them. Resurrectionist quickly heals any creature that you restore from dead or dying status. Item 0+. A shortsword does 39% less damage than the greatsword at this level and most of your damage comes from the 1st hit. These healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. Activate Cast a Spell. For any more information on Bliss Spa’s Sterilization, Glove + Scent Protocol please contact us at or call us at 250-658-0333. I actually propose that doubling the cost of the vest should provide those extra uses, too. Resonance did away with that, but nobody liked it. Athletics (Str) Source Core Rulebook pg. gg/pathfinder2e or f. For healing, considering you would almost always use 2 action version, it's totally not worth it. It will mean that your adventuring days will be shorter, your downtime will be longer, and your item overhead will be more expensive, but it's possible. Slowed. If you roll a critical failure, you get a failure. You are required to use healer's tools, which already include "bandages, herbs, and suturing tools". gg. he is supposed to heal a lot not only in combat and with spells but mostly with the heal skill. Your character’s expertise in a skill comes. A thumb-sized feline carved of rare stone, the jade cat is typically worn as a pendant upon a suit of armor. They give you a +1 item bonus to Medicine checks. . This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. Source Secrets of Magic pg. This short bronze rod has the form of a serpent coiled around it. Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). Latest Pathfinder 2e. Healer's blessing affects healing spells (those with the healing trait), not all spells which restore hit points. This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. This well-worn physician’s bag can be slung over one shoulder or carried easily in one hand. Prerequisites trained in Medicine; Battle Medicine. Creatures who have recovered Hit Points from a positive healing effect recover an additional 1d6 Hit Points. Strictly speking. Item 2. of my healing is done outside of combat. This handful of gritty black dust glows faintly, like old coals, but is cool to the touch. At least picking up training in medicine is a strong contender for any character, as well as taking Battle Medicine and walking around with the healer’s tools in your bandolier. This is a positive healing effect. You can also once a day hit your front liner twice with battle medicine in the same fight. Level 4: First Revelation (Oracle - Life Link) Level 5: Chalice Implement. 7th heal, regenerate, remove disease. 158 Price 50 gp; Weight 1 lb. Hello, all! I’m Logan Bonner, Pathfinder Lead Designer and the primary designer of the kineticist. You can use Nature instead of Medicine to Treat Wounds. 0 You can make a set of tools (such as alchemist's tools or healer's tools) easier to use by wearing it. Expanded healer’s tools provide a +1 item bonus to such checks. Paizo Blog. 5, which is actually a 22% increase and could be good in an Undead-heavy campaign. Ahh ok. griff4218 •. right between the deaths call and goodberry erratas. . Source Dark Archive pg. Invested. Replacement material should never cost more than 10% of the kit cost. Divine spells include many of the best healing and support options, but direct damage options are rare and are frequently only viable against specific creature types like celestials, fiends, and undead. Practical Guide to Post-Combat. Activate [one-action] Interact Frequency once per day; Effect You grasp the hands of a willing creature you. You use the Eidolon's proficiency & stats. ago. Crystal Healing Feat 1. You temporarily morph your limb into a clawed appendage. You have fewer actions. 622 4. That's why battle medicine says "you are holding or wearing the tools". Price 50 gp; Bulk 1; Hands 2. Increase the persistent damage on a critical hit to 2d10. 2 of them are skill monkeys which are always fun. Usage worn gloves; Bulk L. Marshals are leaders, first and foremost. If you are an Oracle you won't be a martial, if you are a Paladin, you don't benefit much from what the Oracle gives you as casting Life Link will reduce the healing you take and ultimately makes you Flat-Footed. Basic Trickery, Evasiveness (Rogue), Skill Mastery (Rogue), Sneak Attacker, Uncanny Dodge. That's what I was thinking as I wrote it. 5 edition of the world’s oldest fantasy roleplaying game. These are a wide variety of items you wear. Item 15. Page 393: In healer's blessing, boost the additional healing from the. D&D 3. 2 A creature must have a hand free for someone to pass an item to them, and they might then need to change their grip if they receive an item requiring two hands to wield or use. This section includes magic items you wear. Source Core Rulebook pg. I don't know what your cleric usually gets up to, but I would also. Sure. Nov 9, 2009. The paladin and inventor are trained in medicine, and yes the paladin has lay on hands, but 6 hp. Add to Favorites. This allows you to draw and replace the tools as part of the action that uses them. When you use the Escape basic action, you can use your Athletics modifier instead of your unarmed attack modifier. 0. Make a melee spell attack roll against your target's AC. 1. ago. They. This would make the normal Treat Wounds DC still 15, with Expert at 20, Master at 25, and Legendary at 30. Nursing Necklace (Ant), Nursing Necklace (Centipede), Gloves of Stolen Breath, Nursing Necklace (Leech), Memoriam Root, Healer's Satchel (Normal), Phoenix Feather, Nursing Necklace (Scarab), Silver Soul Cord, Soothing Lyre, Healer's Satchel (Specialized), Nursing Necklace (Spider), Trollskin Tourniquet, Unicorn's Blackened Horn Oracle Mysteries [1] APPEARANCE. If you don't want to craft Healer Kits, you can a Vest of Surgery, too. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. Benefit: You can use the Heal skill to treat deadly wounds as a full-round action. Handwraps of mighty blows are just strips of cloth. Welcome back folks! Today we're talking about healing in Pathfinder 2e, and what kinds of healing are the most important. This is the RAW. Class features or feats are not taken into account at this time. Both gloves must be worn for the magic to be effective. 1. 114 1. This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection. Class features or feats are not taken into account at this time. The wearer gains a +5 competence bonus on Heal checks. Your halo can enhance positive energy. When you cast heal, you roll d10s instead of d8s. 0. Any item with a number after it in parentheses indicates that the item’s Price is for the indicated quantity, though the Bulk entry for such an item is the value for only one such item. While your character’s ability scores represent their raw talent and potential, skills represent their training and experience at performing certain tasks. 563 4. Healer's Gloves, Sleeves of storage, pendant of the occult, hat of the magi, bottomless stein, bag of holding type 1. The Inquisitor is yet another Pathfinder class that is fueled by religious fervor. Your blessing revives a creature at the moment of its death. When you activate this talisman, use a Climb action. Activate [free-action] command Trigger You fall or attempt an Acrobatics check to Balance; Requirements You are trained in Acrobatics. The item bonus is +3, and you can activate the cloak any number of times per day. This is just a quick overview of the most important things you need to get your entire party patched up between combat encounters in Pathfinder 2e (just pull. For damage, as you pointed out, it brings average from 4. These gloves appear and function as gloves of storing but repel any item not stored in the gloves. Damage runes on your weapon also work (like flaming). Monsters hit hard and can take your hit points down quickly. Until I see you next, live a wonder. In Pathfinder 2e (second edition. The most popular choice for a healer is the cleric since they have a good. The guided adventure in the Pathfinder 1e Beginner Box was the inspiration for my online guided adventures for DnD 3. Soothe, cuz you need healing. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day. Hard RAW you are not adjacent to yourself, so you can't use the gloves on yourself. These 3 abilities, paired with Healer's Gloves, Blood Block, and class skill bonus give a +27 to a heal check at level 10, meaning other than a critical fail, the check succeeds. 373 4. Lover’s Gloves: equipment: Paizo: Pathfinder Advanced Player’s Guide: Mad Monkeys: spell: Paizo:. You could make a custom buff of the right type of bonus and just click it on or off when you use the appropriate medicine actions. Activate [one-action] Interact. Hands 2; Bulk 1. <br /><br /> Some items or effects are closely tied to a particular tradition of magic. 58 GP Bracelet of Dashing. It’s intended provide a reliable way to use a skill without risking failure due to a low roll. 158 Price 50 gp; Weight 1 lb. A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. Primarily via the Medicine skill, but also via things like Lay on Hands, Goodberry, or infused elixors of life, Pathfibder 2e makes the assumption that characters will near-completely heal between most fights. I don't know what your cleric usually gets up to, but I would also. Archetypes that give you the ability to craft healing items can be fun too, like Herbalist. A gauntlet bow can be used to make melee attacks like a standard gauntlet. Medic Dedication Feat 2. In addition to weapons and armor, adventurers rely on a whole bunch of other important items which help them get by in the world. Since the tools don’t add the bonus to all medicine checks but only certain actions, it won’t add a blanket modifier. 0. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. SmartAlec105 • GNU Terry Pratchett • 7 yr. Cleric is probably still stronger but sorc is a close second. For example, Healers gloves and Gloves of Storing. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the poison. The Negative Healing Trait only lets them benefit from. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True. Halfling skin tones tend toward rich, tawny shades like amber or oak, and their hair color ranges from a light golden blond to raven black. Healer's Gloves Item 4+. Actual undead can't be healed by anything at all except for effects that specifically call them out (e. 0. 0 Price 3 gp, 8 sp; Bulk 3 Bulk, 2 light; Money Left Over 11 gp, 2 sp Armor hide armor Weapons dagger Gear adventurer's pack, grappling hook Options greatsword (2 gp), longbow with 20 arrows (6 gp, 2 sp), or longsword and steel shield (3 gp) Monk Kit Source Core Rulebook. The spells that can be cast from a staff are listed. Both rogue and investigator have greater gloves of healing and combat medicine. A large weakness might change things, but even with a -8 MAP infusion I think the reliability of 2+1 is going to be better than 1+1+1. Hands 2; Bulk 1. This is the RAW. They instead use the properties of volatile chemicals, exotic minerals, potent plants, and other substances, collectively referred to as alchemical reagents. All of these cost about 50 to 150gp, and since you start with 350, you can pick up a couple to help fill out your loadout! sleeves of storage are my favorite. Level 3: Incredible Initiative. Source Core Rulebook pg. It contains a collection of continually renewing bandages, medicines, and herbs. You take a –2 penalty on your check for each use from a healer's kit that you lack. However, the wording of the feat and the way skill. They give you a +1. 4th heal, restoration. Source PFU. Aura faint conjuration; CL 5th; Slot hands; Price 2,500 gp; Weight —. You become an expert in Medicine. by ParallaxThatIsRed. When using the heal skill to TDW you may treat double the normal number of people you may treat at the same time. We are a 3 character party (champion, investigator, rogue) that does pretty damn well without a dedicated healer. Both rogue and investigator have greater gloves of healing and combat medicine. Special You cannot gain another dedication feat until you have gained two other feats from the rogue archetype. Latest Pathfinder products in the Open Gaming Store. Traditions arcane, occult. vbuuhuu • 2 yr. The IMAK Compression Arthritis Gloves earned our best overall. Someone mentioned the Life Oracle + Channeling Revelation + Selective Channeling. At level 10 with a +3 intelligence, you have 13 reagents. You channel positive energy to heal the living or damage the undead. The wearer of a pair of healer’s gloves gains a +4 competence bonus on Heal checks to provide first aid, long-term care, and to treat deadly wounds for living, humanoid. In addition, a character can take the Stitch Flesh skill feat to heal undead with Treat Wounds. Prerequisite (s) Battle Medicine, can’t have a patron deity. Healer's Gloves - 2500 GP, hand slot - These grant a +5 to Heal. Usage held in 1 hand; Bulk L. While you hold it, you gain a +1 item bonus to Medicine checks. funcancelledfornow. Once a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, there joining other fiends as yet another of that plane’s horrors. Doing so requires you to use at least two semiprecious stones with a total value of 5 gp or more in place of. Follow edited Oct 26, 2020 at 10:33. Prerequisites healing font. The Eidolon allows you to change your role within the party, allowing your dynamic duo to serve as a Defender, Scout, and Striker, while the Summoner can serve as a Face with some light Blaster,. 0 - Requires Heal (6th) or other healing spell of 6th level or higher. That generally means you can heal without many issues but also adds an element of grittiness in cases of long travels or chases. Ahh ok. This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats. If you're a master in Medicine, you can do so once per hour. At the time I had misunderstood the rules and had the condition end when the poison wore off, but after rereading the rules on poison I noticed that conditions caused by the poison do not go away when the poison ends. On average, therefore, it costs 3 gold to heal 1 hit point with a wand. In addition to weapons and armor, adventurers rely on a whole bunch of other important items which help them get by in the world. Rage of Elements is the first major supplement published following the 2023 OGL Controversy, and following the “Pathfinder Remaster” announcement which occurred in the wake of the controversy. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. When an item is inside the glove, an image of the item appears as a simple, stitched pattern. The most basic way to start improving on this is, of course, the Heal skill. Apex. he had healing hands and third level spells, so he would heal 3d10 to everyone, or 3d10. They give you a +1 item bonus to Medicine checks. For one action you can heal a touched creature for 1d8 (per spell level). Follow the Expert. 459 4. And swashy is great because it has made for some really cool duelist/1v1 type builds which i always love, even if its never really a 1v1. Zaister • 1 min. You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting. Just have them homebrew Handgloves of Mighty Healing. It's also helpful for arcane/divine witches. When used in conjunction with a healer’s kit, surgeon’s tools raise the. Reply TheHunter767 •. You become an expert in Medicine. The ideal user for the Healer’s Tools is a Cleric. You can’t harm undead with this healing. Healer’s Gloves Healer’s Gloves Item 4 Invested Magical Necromancy Price 80 gp Usage worn gloves; Bulk L These clean, white gloves never show signs of blood, even when. This is extremely difficult to use on oneself. Level 4: First Revelation (Oracle - Life Link) Level 5: Chalice Implement. If you’re using both armor and a shield, apply the lower of the two proficiency modifiers. You can also use your feet to hang from any surface that can. Expanded healers tools (or the best version of healers tools that I can’t remember the name of right now) are a must too. If I was your DM I would explain to you that a Healer's Kit (PHB 151) "is a leather pouch containing bandages, salves, and splints. 1 If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it. The negative trait states that Negative energy heals undead and harms the living in the form of negative damage, therefor a dhampir heals and a living creature is damaged. Usage worn gloves; Bulk L. With their mastery of restorative magic, potent potions, or advanced medical skills, healers excel at keeping the party healthy, mending wounds, and alleviating ailments. Transfering a 5e Artificer into a Pathfinder 2e character. Striking does nothing. Companion Items Eidolon Items Other Worn Items. You WILL be a solid single target healer with soothe (Soothe is 1d10+4 for 2 actions. Zealous-Vigilante • 1 yr. Related: Pathfinder 2e: Deities For Chaotic Good Characters To Follow. Instead of 1hp/lvl, let it be 1hp/lvl + con mod. For a divine witch, use Stoke the Heart, Guidance, and have your crawling hand aid a frontliner for +2 to damage and +2 to attack. These white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. A Major Staff of Healing adds in fourth level Heal and Restoration, and 5th level Breath of Life, Heal, and Remove. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. 6k 5 5 gold badges 80 80 silver badges 182 182 bronze badges. Expanded healers tools (or the best version of healers tools that I can’t remember the name of right now) are a must too. 00. This frees up your spell slots to bring offensive spells. "You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). 592 4. You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. Type healer’s gloves; Level 4; Price 80 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 19; Type greater healer’s gloves; Level 9; Price 700 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 26; The gloves provide a +2 bonus and restore 4d6+15 Hit Points. Especially if you're okay with substituting things like potions, elixirs, wands and healing items like Healer's Gloves. 2e expects you to go into each combat fully healed, so I usually heal between combats or in combat only if really needed. Greater Healer’s gloves is a must. 99. Coda. Feats Craft Wondrous Item; Special creator must have 5 ranks in. Replacement material should never cost more than 10% of the kit cost. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. ago. Oct 3, 2020. Articles related to character optimization for Pathfinder 2nd edition. S-Class. Item 2. Since you are going Storm I am guessing you plan on focusing on damage and healing being secondary which is plenty viable. On a critical success, you deal double damage plus 1d4 persistent bleed damage. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. #1. 3. Usage held in 1 hand; Bulk L.